Dungeons 212/16/2023 ![]() As a personification of Ultimate Evil, you’re playing a Dungeon Keeper-like strategy game belowground - indirectly controlling your creatures to build rooms for efficiency, sending little imps out to find caves and gold, managing entertainment for bored creatures -all this stuff works. The central idea of Dungeons 2 is a good one. Trap Dungeons 2 earns 3.In theory, this is idea was clever! Moving into the endgame of a Dungeon Keeper-like management game has never been satisfying, so replacing it with an RTS battle might’ve been a good payoff-thematically appropriate too, as it connects the idea of an underground evil corrupting a totally different surface. Go ahead and give it a look if you’ve got some time to kill, or really enjoy this style of game. I’m not a fan of trap games and I still found it fun, which is think says something about it. Overall, Trap Dungeons 2 is a solid way to waste some time. It seems like it’s trying to emulate I Wanna Be the Guy, but without near as much charm. I get that this isn’t a major concern for the game, but it could still be better. Both are super simplistic, and not really in the flattering way. The graphics and audio in Trap Dungeons 2 aren’t really anything grand. I do think I’m getting close to the end in the first one, though (I’m probably wrong). I’ve put more time into the first one than the second, but success is something I’ve yet to obtain. Maybe that’s where the “2” in the title comes from? Either way, I haven’t beaten either of them yet. ![]() There are two different dungeons for players to conquer in Trap Dungeons 2. I have no problem with video ads used this way, but I don’t like that the game sometimes takes quick “commercial breaks” between lives to hit the player with a image or video ad. Players can do this twice, giving them a total of 30 lives to try and make it through the dungeon in. Once they run out of lives, they can watch a video for 10 more. Players start off with 10 lives in Trap Dungeons 2 to complete the dungeon. Despite this, the game was still fun and not actually all that frustrating. However, the majority require some form of pre-knowledge. Some of these traps players can use quick reflexes to avoid. Players move forward into what looks like a simple enough platformer, only to find out that there are traps everywhere. The large virtual buttons on the screen were easy to press, but didn’t really hinder me from seeing what I was doing in the game.Īs far as the gameplay goes, Trap Dungeons 2 is a pretty typical trap game. Players can move left or right, jump and duck. I’m typically not a fan of mobile gaming, but the simple controls were incredibly responsive. The controls were another aspect of Trap Dungeons 2 that actually keep me playing. It made it perfect for something I could just waste a few minutes with and not feel overly involved. I contribute this to playing the game on mobile. What I do know though is that Trap Dungeons 2 strangely managed to keep be entertained this week, despite my dislike for trap games. I don’t even know if such a thing exists. The game I broke that rule for was Trap Dungeons 2.įirst off, don’t ask me about Trap Dungeons 1. ![]() I Wanna Be the Guy, Eryi’s Action and similar games. I actually broke one of my rules for gaming this week, which is no trap games. ![]() If you think I’m playing a game that is relevant to the holiday, then you’re wrong. ![]()
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